| Fallout (pip) | ||
| #145 ⸱ Rare ⸱ English | ||
|  Variations : 3Parts : 2 | T-45 Power ArmorWhen this Equipment enters, you get  Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay Equip 
 
 
 LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsSome spells and abilities that give you  
 Multiple instances of menace are redundant. The same is true for trample and lifelink. 
 If an effect says you get one or more  
 
 
 Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) 
 If a spell or ability with one or more targets states that you "may pay" some amount of  
 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. 
 Some triggered abilities state that you "may pay" a certain amount of  
 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. 
 Some triggered abilities that state that you "may pay" a certain amount of  
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