Fallout (pip)

#145 ⸱ Rare ⸱ French
Armure assistée T-45

Variations

Parts

Armure assistée T-45

Artefact — équipement
Quand l'Armure assistée T-45 arrive sur le champ de bataille, vous gagnez (deux marqueurs « énergie »).
La créature équipée gagne +3/+3 et ne se dégage pas pendant l'étape de dégagement de son contrôleur.
Au début de votre entretien, vous pouvez payer . Si vous faites ainsi, dégagez la créature équipée, puis mettez, selon votre choix, un marqueur « menace », « piétinement » ou « lien de vie » sur elle.
Équipement

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-03-08

Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .

 

2024-03-08

Multiple instances of menace are redundant. The same is true for trample and lifelink.

 

2024-03-08

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

 

2024-03-08

is the energy symbol. It represents one energy counter.

 

2024-03-08

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

 

2024-03-08

If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.

 

2024-03-08

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

 

2024-03-08

Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

 

2024-03-08

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

 

2024-03-08

Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings