Planar Chaos (plc) | ||
#59 ⸱ Common ⸱ French |
![]() Variations— Parts— | Plasma primordial* / * Au moment où le Plasma primordial arrive en jeu, il devient, selon votre choix, une créature 3/3, une créature 2/2 avec le vol ou une créature 1/6 avec défenseur.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Predh Vintage RulingsIf an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy's own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn't have flying or defender.
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