Planar Chaos (plc) | ||
#59 ⸱ Common ⸱ Japanese |
![]() Variations— Parts— | 原初のプラズマ* / * 原初のプラズマが場に出るに際し、あなたはそれが、3/3のクリーチャーであるか、飛行を持つ2/2のクリーチャーであるか、防衛を持つ1/6のクリーチャーであるか、どれか1つを選ぶ。
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Predh Vintage RulingsIf an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy's own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn't have flying or defender.
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