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The List (plst)

#M11-87 ⸱ Rare ⸱ English
Captivating Vampire

Variations

Parts

Captivating Vampire

Creature — Vampire
2 / 2
Other Vampire creatures you control get +1/

+1.Tap five untapped Vampires you control : Gain control of target creature. It becomes a Vampire in addition to its other types.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2010-08-15

The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.

 

2010-08-15

Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.

 

2010-08-15

Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.

 

Market Pricing

 NormalFoil
Low$3.70
Median$8.64
High$39.79
Market$7.75
Direct Low$6.01
Buy at TCGPlayer

Other Printings

 NormalFoil
Innistrad Remastered$1.82
Innistrad Remastered$1.22
Innistrad Remastered$3.15
Commander 2017$5.59
Magic 2011$6.89

Pricing data provided by TCGPlayer