Benthischer Biomagier

Variations

Parts

Benthischer Biomagier

Kreatur — Meervolk, Zauberer, Mutant
1 / 1
: Adaptieren 1. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.)
Immer wenn eine oder mehrere +1/+1-Marken auf den Benthischen Biomagier gelegt werden, ziehe eine Karte und wirf dann eine Karte ab.

 

„Ich bin mein eigenes Opus Magnum."

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2019-01-25

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

 

2019-01-25

You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

 

2019-01-25

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
The Lost Caverns of Ixalan Commander