Biomancien benthique

Variations

Parts

Biomancien benthique

Créature : ondin et sorcier et mutant
1 / 1
: Adaptez 1. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez un marqueur +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Biomancien benthique, piochez une carte, puis défaussez-vous d'une carte.

 

« Je suis l'œuvre de toute ma vie. »

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2019-01-25

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

 

2019-01-25

You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

 

2019-01-25

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
The Lost Caverns of Ixalan Commander