Maga della Gilda dell'Alleanza

Variations

Parts

Maga della Gilda dell'Alleanza

Creatura — Mago Tritone
2 / 2
, : In questo turno, ogni creatura che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale.
, : Sposta un segnalino +1/+1 da una creatura bersaglio che controlli a un'altra creatura bersaglio che controlli.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

 

2019-01-25

If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

 

2019-01-25

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings