조합 길드마도사

Variations

Parts

조합 길드마도사

생물 — 인어 마법사
2 / 2
, : 이 턴에, 당신이 조종하는 각 생물은 +1/+1 카운터 한 개를 추가로 가진 채로 전장에 들어온다.
, : 당신이 조종하는 생물 두 개를 목표로 정한다. 첫 번째 목표에서 +1/+1 카운터 한 개를 두 번째 목표로 옮긴다.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

 

2019-01-25

If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

 

2019-01-25

If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings