Gildenfehde

Variations

Parts

Gildenfehde

Verzauberung
Zu Beginn deines Versorgungssegments deckt ein Gegner deiner Wahl die obersten drei Karten seiner Bibliothek auf. Er kann eine Kreaturenkarte davon ins Spiel bringen. Dann legt er den Rest dieser Karten auf seinen Friedhof. Du tust das Gleiche mit den obersten drei Karten deiner Bibliothek. Falls auf diese Weise zwei Kreaturen ins Spiel gebracht werden, kämpfen diese Kreaturen gegeneinander.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-10-01

Any abilities that trigger when the two creatures enter will be put on the stack after the fight, even if one or both creatures die.

 

2012-10-01

If no creatures or only one creature is put onto the battlefield this way, no fight happens.

 

2012-10-01

Players can't cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can't respond with a spell like Giant Growth.

 

2012-10-01

Guild Feud has one target: the opponent. You'll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings