Guild Feud

Variations

Parts

Guild Feud

Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2012-10-01

Any abilities that trigger when the two creatures enter will be put on the stack after the fight, even if one or both creatures die.

 

2012-10-01

If no creatures or only one creature is put onto the battlefield this way, no fight happens.

 

2012-10-01

Players can't cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can't respond with a spell like Giant Growth.

 

2012-10-01

Guild Feud has one target: the opponent. You'll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.

 

Market Pricing

 NormalFoil
Low$0.06
Median$0.29
High$8.00
Market$0.14
Direct Low$0.10
Buy at TCGPlayer

Other Printings