Shadowmoor (shm)

#42 ⸱ Rare ⸱ Japanese
技鋸の徒党

Variations

Parts

技鋸の徒党

クリーチャー — フェアリー・ならず者
1 / 4
飛行
, :対戦相手1人を対象とする。そのプレイヤーは自分のライブラリーの一番上のカードをゲームから取り除く。 ターン終了時まで、あなたはそのカードをプレイしてもよい。 (はアンタップ・シンボルである。)

 

技鋸の徒党の技のほとんどは、他人の思考を切り落としたものだ。

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2008-05-01

When you activate an ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

 

2008-05-01

If the permanent is already untapped, you can’t activate its ability. That’s because you can’t pay the “Untap this permanent” cost.

 

2008-05-01

If you don’t play the exiled card that turn, it remains exiled but you can’t play it.

 

2008-05-01

The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.

 

2008-05-01

If a creature with an ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings