Marvel's Spider-Man (spm)

#5 ⸱ Uncommon ⸱ German
Kostümschrank

Variations

Parts

Kostümschrank

Dieses Artefakt kommt mit zwei +1/+1-Marken ins Spiel.
: Bewege eine +1/+1-Marke von diesem Artefakt auf eine Kreatur deiner Wahl, die du kontrollierst. Aktiviere diese Fähigkeit wie eine Hexerei.
Immer wenn eine modifizierte Kreatur, die du kontrollierst, das Spiel verlässt, lege eine +1/+1-Marke auf dieses Artefakt. (Auren, die du kontrollierst, Ausrüstungen und Marken sind Modifizierungen.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-09-19

If Costume Closet has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Costume Closet.

 

2025-09-19

Once Costume Closet runs out of +1/+1 counters, it remains on the battlefield. However, activating its second ability won't do anything.

 

2025-09-19

The +1/+1 counters on Costume Closet won't affect it unless it somehow becomes a creature.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings