2 / 2
Siempre que lances un hechizo azul, si Hidroman es una criatura, obtiene +1/+1 hasta el final del turno.
Al comienzo de tu paso final, endereza a Hidroman. Hasta tu próximo turno, se convierte en una tierra y gana "

: Agrega

". (No es una criatura durante ese periodo de tiempo.)
After the triggered ability resolves during your end step, however, you may tap him for
, even if he entered the battlefield this turn.
The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for
once your turn has started.