Teenage Mutant Ninja Turtles (tmt) | ||
| #149 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Flieg, Ninja, fliegBestimme eines oder beides - * Schicke eine Kreatur deiner Wahl, die du kontrollierst, ins Exil und bringe sie dann unter der Kontrolle ihres Besitzers ins Spiel zurück. * Flieg, Ninja, flieg fügt einer Kreatur deiner Wahl, die ein Gegner kontrolliert, so viele Schadenspunkte zu, wie die höchste Stärke unter den Kreaturen, die du kontrollierst, beträgt.
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsOnce the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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