Teenage Mutant Ninja Turtles (tmt) | ||
| #184 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Fluchttunnel
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Alchemy Oldschool Premodern RulingsIf the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
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