Teenage Mutant Ninja Turtles (tmt) | ||
| #70 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Paramecia Coloniex2 / 2 Wenn diese Kreatur ins Spiel kommt, millst du drei Karten. (Lege die obersten drei Karten deiner Bibliothek auf deinen Friedhof.) Wenn diese Kreatur stirbt, kannst du sie ins Exil schicken. Wenn du dies tust, lege eine Kreaturenkarte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou don't choose a target for Paramecia Coloniex's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you exile Paramecia Coloniex this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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