Teenage Mutant Ninja Turtles (tmt)

#70 ⸱ Uncommon ⸱ English
Paramecia Coloniex

Variations

Parts

Paramecia Coloniex

Creature — Zombie Worm
2 / 2
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Alchemy
Oldschool
Premodern
Paupercommander

Rulings

2026-01-27

You don't choose a target for Paramecia Coloniex's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you exile Paramecia Coloniex this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.24
High$49.99
Market$0.16
Direct Low$0.01
Buy at TCGPlayer

Printings

 NormalFoil
Teenage Mutant Ninja Turtles$0.16

Pricing data provided by TCGPlayer