Teenage Mutant Ninja Turtles (tmt) | ||
| #70 ⸱ Uncommon ⸱ English | ||
![]() Variations— Parts— | Paramecia Coloniex2 / 2 When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsYou don't choose a target for Paramecia Coloniex's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you exile Paramecia Coloniex this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||





