Teenage Mutant Ninja Turtles (tmt)

#160 ⸱ Uncommon ⸱ Spanish
Los neutrinos

Variations

Parts

Los neutrinos

2 / 4
Vuela.
Asociación - Siempre que otra criatura que controlas entre, Los neutrinos obtienen +1/+0 hasta el final del turno.
Siempre que Los neutrinos ataquen, exilia hasta una criatura objetivo de la cual eres propietario y luego regrésala al campo de batalla bajo tu control girada y atacando.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2026-01-27

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2026-01-27

Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (Any abilities that triggered before The Neutrinos exiled the creature are unaffected, and the source of those abilities is that creature as it last existed on the battlefield, not the creature that's attacking now.)

 

2026-01-27

You choose the player, planeswalker, or battle the returned creature is attacking. It doesn't need to be the same player, planeswalker, or battle that The Neutrinos or any other attacking creatures are attacking.

 

2026-01-27

Once a creature exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Teenage Mutant Ninja Turtles