Teenage Mutant Ninja Turtles (tmt)

#160 ⸱ Uncommon ⸱ French
Les Neutrinos

Variations

Parts

Les Neutrinos

2 / 4
Vol
Alliance - À chaque fois qu'une autre créature que vous contrôlez arrive, Les Neutrinos gagnent +1/+0 jusqu'à la fin du tour.
À chaque fois que Les Neutrinos attaquent, exilez jusqu'à une créature ciblée que vous possédez, puis renvoyez-la sur le champ de bataille sous votre contrôle, engagée et attaquante.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Alchemy
Oldschool
Premodern
Paupercommander

Rulings

2026-01-27

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2026-01-27

Although the creature you put onto the battlefield is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking. (Any abilities that triggered before The Neutrinos exiled the creature are unaffected, and the source of those abilities is that creature as it last existed on the battlefield, not the creature that's attacking now.)

 

2026-01-27

You choose the player, planeswalker, or battle the returned creature is attacking. It doesn't need to be the same player, planeswalker, or battle that The Neutrinos or any other attacking creatures are attacking.

 

2026-01-27

Once a creature exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Teenage Mutant Ninja Turtles