Krang, mente maestra

Variations : 1

Parts

Krang, mente maestra

1 / 4
Afinidad por artefactos. (Te cuesta menos lanzar este hechizo por cada artefacto que controlas.)
Cuando Krang entre, si tienes menos de cuatro cartas en la mano, roba una cantidad de cartas igual a la diferencia.
Krang obtiene +1/+0 por cada otro artefacto que controlas.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2026-01-27

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

 

2026-01-27

If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles