Teenage Mutant Ninja Turtles (tmt) | ||
| #45 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Protocole de transfert d'espritJusqu'à la fin du tour, une cible, artefact ou créature, devient une créature-artefact avec une force et une endurance de base de 4/5. Piochez une carte.
LegalitiesNot Legal Alchemy Oldschool Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsMind Transfer Protocol overwrites all previous effects that set the creature or artifact's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
Effects that modify the creature's power and/or toughness, such as the effect of Karai's Technique, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
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