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#15 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Peace TalksThis turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsCan be cast after your attack.
It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
Doesn’t skip the Combat Phase, just renders creatures unable to attack.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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