Visions (vis)

#15 ⸱ Uncommon ⸱ Traditional Chinese

Variations

Parts

Peace Talks

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Vintage
Commander
Premodern
Oathbreaker
Not Legal
Brawl
Penny
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Standardbrawl
Paupercommander

Rulings

2004-10-04

Can be cast after your attack.

 

2004-10-04

It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.

 

2006-02-01

Doesn’t skip the Combat Phase, just renders creatures unable to attack.

 

2016-06-08

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings