Círculo de confinamiento

Variations : 1

Parts

Círculo de confinamiento

Encantamiento
Cuando el Círculo de confinamiento entre al campo de batalla, exilia la criatura objetivo que controla un oponente con valor de maná de 3 o menos hasta que el Círculo de confinamiento deje el campo de batalla.
Siempre que un oponente lance un hechizo de Vampiro con el mismo nombre que una carta exiliada con el Círculo de confinamiento, ganas 2 vidas.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-11-19

If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.

 

2021-11-19

Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2021-11-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings