Zendikar Rising (znr) | ||
#202 ⸱ Common ⸱ English |
![]() Variations— Parts— | Scale the HeightsPut a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsThe permission to play lands is cumulative with other effects that allow you to play additional lands, such as that of Nahiri’s Lithoforming.
You don’t play a land as Scale the Heights resolves; Scale the Heights fully resolves first and you draw a card, perhaps including a land you’ll play later. If it’s not your turn, you won’t be able to play a land this turn at all.
If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.
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