Zendikar Rising (znr) | ||
#202 ⸱ Common ⸱ French |
![]() Variations— Parts— | Gravir le sommetCiblez jusqu'à une créature. Mettez un marqueur +1/+1 sur elle. Vous gagnez 2 points de vie. Vous pouvez jouer un terrain supplémentaire ce tour-ci. Piochez une carte.
LegalitiesLegal Duel Brawl Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsThe permission to play lands is cumulative with other effects that allow you to play additional lands, such as that of Nahiri’s Lithoforming.
You don’t play a land as Scale the Heights resolves; Scale the Heights fully resolves first and you draw a card, perhaps including a land you’ll play later. If it’s not your turn, you won’t be able to play a land this turn at all.
If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.
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