Double Masters (2xm)

#336 ⸱ Rare ⸱ English
Council's Judgment

Variations : 1

Parts

Council's Judgment

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

 

"Our ruling is final."

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-08-07

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

 

2020-08-07

None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

 

2020-08-07

Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

 

2020-08-07

In the unusual case that no permanents have any votes, nothing is exiled.

 

2020-08-07

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2020-08-07

Each player must vote for one of the candidate permanents. They can't abstain.

 

Market Pricing

 NormalFoil
Low$1.50
Median$2.48
High$24.99
Market$2.35
Direct Low$2.25
Buy at TCGPlayer

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