Council's Judgment

Variations

Parts

Council's Judgment

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

 

When its power is threatened, the council speaks with a unified voice.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Penny
Vintage

Rulings

2020-08-07

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

 

2020-08-07

None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

 

2020-08-07

Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

 

2020-08-07

In the unusual case that no permanents have any votes, nothing is exiled.

 

2020-08-07

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2020-08-07

Each player must vote for one of the candidate permanents. They can't abstain.

 

Market Pricing

 NormalFoil
Low$0.13
Median$0.30
High$19.95
Market$0.23
Direct Low$0.22
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Other Printings

 NormalFoil
Ravnica: Clue Edition$0.22
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Double Masters$0.42
Double Masters$2.69
Secret Lair Drop$2.20
Secret Lair Drop$2.37
Vintage Masters
Conspiracy$3.64
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