Final Fantasy (fin)

#90 ⸱ Common ⸱ French
Bâton du mage noir

Variations

Parts

Bâton du mage noir

Choix de job (Quand cet équipement arrive, créez un jeton de créature 1/1 incolore Héros, puis attachez-lui cet équipement.)
La créature équipée gagne +1/+0, a « À chaque fois que vous lancez un sort non-créature, cette créature inflige 1 blessure à chaque adversaire » et est un sorcier en plus de ses autres types.
Équipement

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Penny
Predh
Premodern

Rulings

2025-06-06

The granted ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

 

2025-06-06

If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.

 

2025-06-06

The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.

 

2025-06-06

You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.

 

2025-06-06

If the Hero token is destroyed, the Equipment stays on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy