Final Fantasy (fin) | ||
| #90 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | 「黒魔術士」の杖ジョブ選択(この装備品が戦場に出たとき、無色の1/1の英雄・クリーチャー・トークン1体を生成し、その後、これをそれにつける。) 装備しているクリーチャーは+1/+0の修整を受け、「あなたがクリーチャーでない呪文1つを唱えるたび、このクリーチャーは各対戦相手にそれぞれ1点のダメージを与える。」を持ち、他のタイプに加えてウィザードである。 装備
LegalitiesLegal Duel Brawl Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Penny Predh Oldschool Premodern RulingsThe granted ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
If the Hero token is destroyed, the Equipment stays on the battlefield.
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