Modern Horizons 3 (mh3) | ||
#190 ⸱ Rare ⸱ English |
![]() Variations : 1Parts— | Invert PolarityChoose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
LegalitiesBanned Duel Legal Brawl Penny Legacy Modern Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsYou don't make any decisions about new targets for the spell until you win the flip.
If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the target spell has a variable number of targets, you can't change how many targets it has.
If you choose new targets for the target spell, the new targets must be legal.
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