Effort concerté

Variations

Parts

Effort concerté

Enchantement
Au début de l'entretien de chaque joueur, toutes les créatures que vous contrôlez acquièrent le vol jusqu'à la fin du tour si une créature que vous contrôlez a le vol. C'est vrai aussi pour la peur, l'initiative, la double initiative, la traversée de terrain, la protection, le piétinement et la vigilance.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2005-10-01

For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

 

2005-10-01

Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

 

2006-05-01

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings