Esforço Comum

Variations

Parts

Esforço Comum

Encantamento
No início da manutenção de cada jogador, todas as criaturas que você controla ganham a habilidade de voar até o final do turno se uma criatura que você controla tiver a habilidade de voar. O mesmo vale para as habilidades de amedrontar, iniciativa, golpe duplo, travessia de terreno, proteção, atropelar e vigilância.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2005-10-01

For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

 

2005-10-01

Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

 

2006-05-01

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings