Tarkir: Dragonstorm (tdm)

#174 ⸱ Mythic ⸱ English
Call the Spirit Dragons

Variations : 1

Parts

Call the Spirit Dragons

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

 

The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.

 

2025-04-04

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.

 

2025-04-04

If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.

 

Market Pricing

 NormalFoil
Low$0.75
Median$2.48
High$25.03
Market$1.97
Direct Low
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Other Printings

 NormalFoil
Tarkir: Dragonstorm Promos
Tarkir: Dragonstorm Promos$16.20

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