Tarkir: Dragonstorm (tdm)

#309 ⸱ Mythic ⸱ Italian
Evocare gli Spiriti Drago

Variations : 1

Parts

Evocare gli Spiriti Drago

Incantesimo
I Draghi che controlli hanno indistruttibile.
All'inizio del tuo mantenimento, per ogni colore, metti un segnalino +1/+1 su un Drago che controlli di quel colore. Se metti segnalini +1/+1 su cinque Draghi in questo modo, vinci la partita.

 

Il rituale del Nucleo della Tempesta ha evocato protettori draconici, ma ha scatenato il caos delle tempeste.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-04-04

The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.

 

2025-04-04

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.

 

2025-04-04

If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings