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| #93 ⸱ Common ⸱ Spanish | ||
![]() Variations— Parts— | Vampiro de Guul Draz1 / 1 Mientras un oponente tenga 10 o menos vidas, la Vampiro de Guul Draz obtiene +2/+1 y tiene la habilidad de intimidar. (No puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.)
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Penny Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Predh Vintage RulingsIf an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
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