Zendikar (zen) | ||
| #93 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Vampire de Guul Draz1 / 1 Tant qu'un adversaire a 10 points de vie ou moins, la Vampire de Guul Draz gagne +2/+1 et a l'intimidation. (Elle ne peut pas être bloquée excepté par des créatures-artefacts et/ou des créatures qui partagent une couleur avec elle.)
LegalitiesLegal Duel Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Future Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsIf an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
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