Zendikar (zen) | ||
| #93 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | グール・ドラズの吸血鬼1 / 1 いずれかの対戦相手のライフが10点以下であるかぎり、グール・ドラズの吸血鬼は+2/+1の修整を受けるとともに威嚇を持つ。 (それはアーティファクト・クリーチャーかそれと共通の色を持つクリーチャー以外にはブロックされない。)
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Penny Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Predh Vintage RulingsIf an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
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