Guilds of Ravnica (grn) | ||
| #138 ⸱ Mythic ⸱ Italian | ||
![]() Variations— Parts— | Ferox Pellimmune6 / 6 Anti-malocchio Non puoi lanciare magie non creatura. Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsOnce Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||










