Guilds of Ravnica (grn) | ||
| #138 ⸱ Mythic ⸱ Portuguese | ||
![]() Variations— Parts— | Ferox Imunocouro6 / 6 Resistência a magia Você não pode conjurar mágicas que não sejam de criatura. Se uma mágica ou habilidade que um oponente controla fizer com que você descarte Ferox Imunocouro, coloque-o no campo de batalha em vez de colocá-lo em seu cemitério.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsOnce Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
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